The Corsian Empire: Overview

The Corsian Empire: Overview

NationsThe Corsian Empire

The Corsian Empire was the first nation developed in the CorsiaVerse. As the dominant power in many fields of science, military might and economic prowess, the Corsian Empire is an important epicentre for a great number of lore categories, stories, and diplomatic tensions.

This page primarily provides a generalised overview of the nation in several major categories used for all nation overviews. For information regarding Corsia's history visit the History of Corsia page.


Geography

The Corsian Empire consists of several semi-autonomous regions, which are spread over a series of islands. Each major island typically has a micro-climate and unique contributing geographical features, which provide various temperature and seasonal changes throughout the biannual season cycle. However, all regions are roughly analogous as a result of their similar latitude. In general, the Corsian Isles have temperature and weather conditions that remain relatively mild throughout the year, with mid-range humidity in the summer season, where temperatures reach a maximum of 24 to 30 degrees (Celsius). In contrast, the winter season often reaches lows of -10 degrees, with occasional deposits of snow around the inner mountainous regions of the Orialis Isle. This snow rarely impacts highly industrialised isles such as Fenton, which contain high levels of smog that prevent any significant snowfall in most 'standard' winter seasons.

The following is a list of all the governing regions and islands, and a brief description of their environment, government, and major cities:

Fenton

Located in the North West of the Corsian region, Fenton is the primary IIC industrial hub, supporting coal, iron and thermium mining operations, as well as operating several refineries and manufacturing complexes. Due to the scale of these heavy industrial activities, the island lays shrouded in a dense and fairly dreary layer of smog, whilst inner 'cities' are strewn with networks of pipes, furnaces, and smokestacks from old and new factories. As such, shift workers are the primary residents of the cities, as a result of the proximity to work sites. By contrast, families usually choose to reside in a sheltered valley in the outskirts of the region's industrialised zone, which is better protected from the predominant smog-carrying winds.

Once featuring a similar landscape to its close neighbour Rathsos, Fenton was originally packed with a forest of hardwood trees, ferns, and wild fruit-bearing plant life. It had significant biodiversity, especially within the multiple species of birds and tree-dependent animals that resided in the forests. Upon the discovery of iron, coal, and the rare thermium deposits throughout the isle, King Hartford XII permitted a large-scale mining operation to be undertaken by the Imperial Industrial Corporation. Although a topic of debate, most scholars agree that this mining operation was the primary cause of environmental destruction in this region, with the mines responsible for Fenton's current ecological state. The mining operations were wide-spread and remained free of any restrictions that would have otherwise prevented the large-scale land clearing undertaken in the region. This destruction included the burning of forests, to rapidly clear areas for the commencement of mining. This was permitted due to the overwhelming supply and overcapacity of the hardwood logging industry in the area. With the progressive loss of vegetation and removal of much of the topsoil, the region was no longer able to sustain the large variety of fauna and flora that once flourished in Fenton.

Despite the drastic changes to the environment, geologists still regard Fenton as an important geographical destination for study. Its exposed rocks and high levels of volcanic activity are of significant interest to scholars who frequently undertake fieldwork in the area. A large number of caves are scattered around the island with many remaining untouched and unexplored. The deepest cave yet discovered is Brenwick's Hollow, located on the northern tip of the island. The coastline of Fenton is lined with high, sheer cliffs that plunge hundreds of meters into the cold northern seas below. These are especially high on the eastern and western sides of the island, giving the entire island a 'saddle', or 'bow', shape. Fenton's geology is highly varied, with fresh, hard volcanic rock intermixed with older and softer sedimentary rocks.

Fenton is notorious for the extremely unpredictable weather it endures. The island has been known as "Irongate's Shield", as it faces the brunt of a chilling seasonal north-western wind and strong ocean currents. Because of this, the temperature in Fenton is much lower than average when compared to the rest of the isles. Depending on a huge variety of conditions, Fenton can be shrouded in a dense, heavy fog, in addition to the already detrimental smog that smothers the air and can linger for days. When this occurs, visibility is often reduced to a few meters. At times, the island can also be blasted by howling winds that sweep away anything that is not tied down and secured. Fenton has also been known to endure sudden and unexpected snowstorms - blowing in from the Great ice-plains to the north, as well as heavy rain that turns the churned soil of the region into suffocating and impassable mud.

The third mayor of Fenton City, who only lasted thirty days in the job, reportedly said on his resignation:

"Man was never meant to live on that island. Erasii's mercy to the miners, in another hundred years we can finally excavate the whole place and be done with it"

Fenton (City)

The capital city of the Fenton isle is also named Fenton (city) | Fenton, overtaking the title of capital from the small coastal city of Lorthis. The city of Fenton was initially constructed as a base to oversee operations regarding the initial stages of the island's industrialisation projects. It is now one of three cities occupying a significant portion of the mass 'industrialised zone', from the port of Ioni, to the Thermium mining operations on Mount Hartford.

The population of Fenton is smaller than the majority of its capital counterparts such as Irongate and Rathsos whereby nearly all residents of the city are typically employed by the IIC or smaller privatised mining and manufacturing operations. The vast majority of employees immigrate to the isle as part of ongoing multi-year contracts due to the vast emigration of the pre-industrialisation resident to more 'habitable' regions of the Corsian Isles. Few residents of Fenton city undertake more than a decade of contract work due to a high likely-hood of developing health afflictions such as 'stoker's cough', 'red death, or a permanently debilitating injury. Despite the health risks and horror stories, many young workers of the Corsian Isles willingly sign contracts every year due to the substantial wages offered by the booming industries operating on the island. IIC Regional Executive Artemis Thornton acknowledged this as a fine example of how the Corsian youth know the meaning of "...small sacrifice for a lifetime of satisfaction in wealth and work ethic".

Amidst the smog-ridden streets, the city itself is highly modernised and a marvel of engineering. Through vast IIC and private funding of infrastructure, the city has a subway train system, a geological power and steam plant, and even electrical lighting on the main streets. Air pumps and expensive ventilation devices aid the comfort of off-shift workers commuting or travelling to the many fine entertainment institutions of the town. Fenton also provides a surprising amount of inspiration to aspiring Corsian artists and writers, with its 'futuristic' layout and its famous, yet occasionally dangerous, annual airship races.

Rathsos

The Isle of Rathsos has ancient origins, with its name remaining identical to that used by its original occupying nation. Historically, Rathsos was a fierce naval power, which once conquered a significant portion of the Holy Kingdom of Corsia at the height of its power before subsequently being quashed in the battle for the Corsian capital of Tatunea against Hartford II. This battle gave the capital its name of 'Irongate' and was the turning point for the Rathsonians which prompted a cascade of losses, along with the eventual surrender of the Rathsos diarchy and forces to the Corsian army.

In the present day, its lush hardwood forests, colourful flowers, and inspiring wildlife attract a great many tourists to its shores. It is a popular holiday location amongst the wealthy aristocrats of the Empire, who greatly enjoy the tranquillity offered within the region.

Rathsos (City)

As is the namesake of the Isle, Rathsos City remains a favourite attraction of many nobles and royals, particularly amongst the late Gregorians, who loved this area as a result of its flourishing and vibrant culture. King Gregory IV himself had once planned to move the capital of Corsia from Irongate to Rathsos City, a proposal which created religious and cultural divisions amongst many Corsians, and remains a point of contention to this day.

Rathsos is host to a larger part of all Erass'ii worshippers throughout the region of the Corsian Empire due to the ancient origins and cultural composition of the region. Erass'ii is officially the only representation of the entire Corsian Isles that was adopted rather than established through the Gregorian religion albeit some early representations of the Tatnuea region were justified through Erass'ii. The diarchical system of Rathsos was founded on the principle of shared responsibility of the twin god and goddess, where matters of state are separated from matters of the spiritual. The cultural origins of the region are of utmost importance to the residents who take great pride in the unique and inciteful teachings of the isle's metaphysical being as well as its constant dance of natural harmony.

Through centuries of effort by the royal family to influence Rathsonian culture, such as establishing the official dwelling of the royal household in Rathsos, the residents of the city tend to typically be of upper-class origin with many claiming noble associations and ancestry. Additionally, through the establishment of diplomatic offices and royal household marriages, Rathsos hosts the majority of all foreign nobility for the Corsian Empire.

Alteria

Often considered the most beautiful island in the Corsian Empire, Alteria has also consistently been one of the least developed. The island is roughly the same size as Fenton and is situated directly north of Irongate and subsequently the closest to the capital region.

Alteria is home to a few small towns, but no major cities. The economy is mostly related to farming and logging, especially on the southern stretches of the island. The shorelines are gentle and sloping, and Alteria's long sandy beaches are a popular spot for tourists from the other Corsian islands. The forests of Alteria are vast and towering, with the surprisingly rapid-growing great oak trees covering most of the land. Alteria has almost no mountains or hills, being a flat and rolling land. However, the north-eastern corner of the land is home to a collection of large, extinct, volcanoes; as well as other mountains and generally hilly terrain.

Fort Regent

The administrative capital of Alteria is Fort Regent, the oldest working military fortification in the whole empire. The fort was a key strategic construction, commissioned before the death of King Hartford I, to hold the area from possible invaders from the North. The fort today holds most of the airships for the Corsian Armed Forces as well as a significant proportion of the Empire's treasury.

The fort itself is situated in the north-east, nestled high between a few mountains, but the 'city' and living infrastructure is located below and is not considered part of the military fortifications. The government of Alteria have been traditionally linked to the Corsian Armed Forces, but as Alteria tends to be one of the quietest of the regions with only military operations, tourism and forestry exports, the government often has little responsibility beyond that of basic administration.

Irongate

The island of Irongate is the smallest major island in the Corsian Empire yet it is the epicentre of the entire isles. Since its origins, Irongate (then Tatunea) is also the first to have been colonised, and is situated right in the middle of the Empire, and is thus the cultural and geographical heart of Corsia.

Irongate island is roughly horseshoe-shaped, with a chain of snowy mountains rising on its northern flank. The soil on the island is rich, and the northern ends of the island are forested with strong pines. Fast-flowing meltwater rivers and streams criss-cross the slopes to the north, draining into the harbour to the south or directly into the seas. Irongate's sheltered position results in relatively calm, warm seas, and fish and other marine animals are abundant off its coast.

Irongate's ground is perforated by many shallow but winding lava-tube caves from its ancient extinct volcano. While historically these caves were used for many purposes (see: Irongate underground), nowadays they have been either excavated to make room for underground construction or ignored and sealed up. One of these caves formed the start of Katarn Mine, the oldest mine in Corsia.

Irongate (City)

Irongate (city) is the capital and holy city of the Corsian Empire, and it's the largest city in population and urban development. It is home to many important and historical buildings, such as the senate, and is the most famous and important city in the Empire. Irongate was traditionally the home for all the Empire's nobles but has become unpopular with the upper classes recently due to overcrowding. There are two other minor settlements on Irongate island, a small fishing village on the west coast; Salmonia, and a rustic farming town is known for its wine; Vinohurst.

Orialis

Orialis is the largest island in the Corsian Empire and is broken into five administrative regions. The island itself has varied terrain, moving from vast grasslands and plains to the west to towering mountains and valleys to the east. The north is colder and the terrain rugged and forested, while the south-east of the island is home to Corsia's only desert - Brigadier Desert.

Merusi (Orialis)

The region is one of several situated on the Orialis island, the largest in the Corsian Empire. Today the region is mostly known for its livestock and tales of the failed rebellion which took place in its largest city 800 years ago. Some say the ghosts of the rebellion leaders haunt the fortifications on the North coast.

Northall

Northall, home of the famous and failed rebellion in the time of Hartford III, is a tranquil city of history more so than one of great economic or industrial importance. The city once turned against the Holy Kingdom of Corsia, the rebels murdering Hartford's chosen Corsian Lord. The movement was lead by their new leader, King Alden, failing merely weeks after it began following a siege upon the town. All the towns elders who conspired against the Holy Kingdom were executed and their heads mounted upon the town gates. The city is quite proud of its history and understanding of the horrors 800 years ago. Today, the peaceful town is no more than a relic of a ruthless time under a wartime conqueror.

Theisdor (Orialis)

Theisdor is predominantly a mining region with its towering mountainous terrain however it is home to many great vineyards which are sprawled throughout the rolling hills of the Theisdor countryside.

Whitecaster

Whitecaster is named after a large fortification that sits close by upon the white granite cliffs of Blood Cove. It is a town famed for its fine wine merchants, an important supplier to the taverns and drinking establishments throughout Corsia.

Maiseit (Orialis)

Restonia

Restonia is perhaps the most luxurious city of the empire and quite possibly in the entirety of Althre. It's known for its fine gems and imported goods, home to a great deal of Corsia's wealthy and noble families, and a holiday destination for those who live elsewhere.

Aethia (Orialis)

Turrielle

The ancient coastal port and capital of the Aethian region is landmarked by Gregory III's great lighthouse fortification, which stands proudly as a beacon towards the mouth of the Lugamen river. Turrielle was a favourite destination for the past Corsian king who possessed a fond love for the many great ships of Corsia which were constructed in the harbour of the city.

Since the mass production of rigid airships over the last half-century, the people of Turrielle have fallen on hard times with the limited demand for the requirements of traditional shipping. Tourism is currently the main trade of the area supplemented by the IIC's modest demand for ships to transport cargo and personnel to the Thasalian islands in the south. Few dry docks of the harbour still produce ships for small industries and the occasional larger passenger vessel, particularly for river transportation towards upstream towards Theisdor. These ships are of a much lower quality than the city's once-great vessels but these remaining dry-docks have maintained the industry in Turrielle for the present time.

Westhaven (Orialis)

The region of Westhaven is home to vast tracks of open land. The region produces 1/3 of the entire Empire's crops and 1/4 of the Empire's meat.

Cranswick

Cranswick is a small settlement to the West of the Orialis island, the town and area mostly being known for its importance to the military for training and housing important arms more than the grain stores for the many farms throughout the region.

Outlands

Surrounding the major islands of Corsia are a vast number of smaller islands. Some of these islands are little more than rocks, but many of them are inhabited by a variety of figures and cultures. Historically, the Corsian Empire has had a difficult time in uniting these lands, and many wars have been fought to try to bring them under Corsian control. To make the situation more difficult, many of the islands have never been properly mapped, and the populations of the islands are constantly changing. It is estimated that up to 2/5 of the islands are home to outlaws or pirates.

Wildlife

Corsian wildlife is varied and consists mostly of small and medium-sized woodland mammals. Irongate is home to only domesticated animals, as the native species were wiped out or left the island due to the high level of human habitation there. While most of the Corsian islands are now home to mainly domestic animals, sheep, cows, chickens and pigs, the Outlands retain the original populations of native fauna. A recent survey of a collection of Outlands to the west of Rathsos found abundant populations of deer, wild boars, bears, badgers, squirrels, horses, wolves, migratory birds, migons, and abilmas.


Politics

The Corsian Empire, like many nations before it, requires a large bureaucratic system to ensure that it is able to manage the day to day business of the empire in an orderly and relatively efficient manner. The easiest way to categorize the Empire's inner working would be via both the branch of government and whom it answers to and the rank within that branch, although the roles of some individuals within the nation do not have specifically defined roles does not, however, mean that their job is not a necessity.

Government Structure

The government of Corsia is centred around a monarch with a series of governing assemblies. The Emperor of Empress is the head of state governed by a constitution that determines their executive powers within reason, albeit to a limited extent. At the highest level of the governing bodies is a proto-bicameral system made up of the Imperial High Council and the Imperial Senate.

Additional Information: Governing Branches, Ministries

Governing Branches

Governing Branch                         Role
Royal Advisory Council To provide information and relay the Emperor's will to members of the high council. This is usually managed by a particular member of one of the ministries but many branches of the government lack the ability or manpower to do this, additionally, some ministries entrust the royal advisory council to ensure that imperial policy that benefits that individual ministry are relayed to the emperor and the High Council. This portion of Corsian governance varies largely on how open the current emperor is to advise and how willing the council is at this time to freely make policies or to override the authority of the Corsian Senate.
Imperial High Council To oversee the management of principal ministries, as well as enact legislation passed in the senate. High councillors may veto and create new legislation with bestowed plenipotentiary powers pertaining to a particular concern within the Council.
Corsian Senate To form High Council representation, survey and approve legislation on a national level, and table legislation for higher and lower councils.
Regional Council To manage regional affairs with representatives from each lower council of the region
Imperial Lower Council / Civic Council To vote on decisions of public concern, manage budgets, and enact laws and legislation at a civic level. Typically this level of governance concerns the everyday lives of common citizens for a city or township.
Territorial Council Manages territorial disputes through minor representation while applying Imperial laws upon a given Corsian territory

Religion

The Gregorian Trinity

The prophet Gregory I unified the Corsian Isles religiously as he categorized the idols worshipped by the populace of the time as representations of the traits of the larger gods. These idols became household representations used for personal worship and aspects to pray to specifically. The emperors and empresses are still in the direct bloodline of Gregory I and are therefore the figureheads of the Gregorian Trinity religion while a High Priest of the Great Unity Temple manages the finer details and organisational processes.

Nalva

Representations:

  • Victorsi - War/Victory
  • Naptir - Fire
  • Rhellon - Knowledge/Progression

Alsor

Representations:

  • Orsra - Order/Justice
  • Vitasir - Life
  • Nomul - Water

Erias’i

Representations:

  • Parserun - Nature
  • Sailus - Peace
  • Ancallii - Wisdom

Common Worship Traditions

Curses

To those who seek the righteous hand of divine justice, a curse may be cast upon other persons according to the sought after deity. Curses must be cast at a temple or an appropriate religious site such as the 'Great Erel Forest' or 'Yuliuf Ravine'.

For Nalva, a curse is written on a small piece of paper and burned in the temple's sacred fire. A monetary contribution was required in order to partake in this act. The ash of the cursed paper can be collected and used by the placer of the curse to blow in the face of the curse's recipient. This collection, however, requires an additional contribution and is reserved only for serious curses of high value. The ash that is not sold is collected daily and placed in a ceremonial urn in front of the temple's statue of Nalva's representation. This ensured that the power of the goddess would be evoked upon the ashes of these curses.

Curses placed under Alsor's watchful eye were carved into small stone tablets and cast into a deep well within the temple grounds. This was regularly cleared by priests and ground into maledictae (cursed marbles) which could be sold in the temple for a slightly higher fee than a curse. The uses of these maledictae would vary according to the curser's intent. For more subtle curses, the maledictae could be placed in inconspicuous areas of a residence, bringing hardship upon the household. In serious curses, a visible maledictae is used to bring hardship to an individual and couple the spirit of the curse with the victim.

Erias'i followers and temples offer no physical process to place curses upon victims as the curse is believed to exist as a private contract between Eras'i and the curser. Instead, the curser must pray and meditate in Eras'i's temple. Followers of Eras'i believe that prayer allows the curser to contemplate their decision to curse and beckon them to forgive their victim's transgressions. Upon the placing of a curse, incense is sometimes burned in an offering to Eras'ii

Temples

Household Temples

  • Daily prayer is conducted to dedicated household gods utilising a shrine in the household's living quarters
  • Alsor representations are provided with blessed temple water, Nalva representations with candles and a bowl of ash, Erias’i with incense, a bell, and temple reeds preserved in wax

Community Temples

  • Offerings of coins are blessed according to the temple (Alsor cast into the water, Nalva decorated in ashes and placed by candles, Erias’i buried in soil and decorated with reeds and leaves)
  • Rituals are conducted on specific days for the gods exclusively by priests

Holidays

Day of Alsor

White traditional clothing is worn and individuals pin ribbons to loved one's garments for the celebration of life. Events tend to take place throughout the day from dancing to parades. In the dark of dusk, by the soothing glow of lantern light, participants plunge into the waters near or inside their local temple

Day of Nalva

In the morning prized livestock are slaughtered and the meat cooked ritually in a ceremony and midday feast in their local temple community. Leftovers are often cast into a bonfire and the ash is smeared across the faces of participants. Candles are lit into balloon floats and cast into the sky

Day of Erias’i

Leaf crowns are worn by individuals, nature-based events (free climbing of vine-clad rock faces and trees), agricultural communities provide a feast through their offerings to everyone


Culture

Social Class Tiers of Corsian Society

(In order of social standing)

Royalty

Monarch of the Corsian Empire

The head of the Corsian Empire is known as the Emperor or Empress and is a direct descendant of Corsia’s first king and divine leader, Gregory the Great. As such the monarch is also the figurehead of the Gregorian Trinity and selects a token god for the duration of their reign upon their coronation.

Royal Family

The royal family extends from the monarch to their directly related cousins. Past this point, the family members are no longer considered as royalty as they often establish themselves within the high standing families as part of arranged marriage agreements conducted by the higher ranking members of the royal family.

The royal family established the family name standard for the noble families of Corsia whereby the patriarch or matriarch of the family maintains their name after marriage while the following children adopt the family name of the person they marry. More information on the rules and technicalities of marriage in Corsia can be viewed in the cultural section of the Corsian Empire page.

Royal titles range from Emperor/Empress of the Holy Corsian Empire to Prince/Princess of Restonia and territory-based titles

Nobility

The nobility system has many applied titles which are hereditary, temporarily granted by the position of power or honorary, all adjusting a person’s social rank.

High Ranking Officials

These persons are of such a high standing due to their influence in the Corsian Empire in religious, governing, or royal positions

  • Imperial High Councillors
    • Selected personally by the Emperor/Empress to run delegated sections of the Corsian Empire and establish Imperial Senate bills.
    • These individuals are often from notable families with landed nobility however it is possible for a commoner to receive this title.
    • They are granted the official title of Lord during their time as a high councillor
  • Temple Leaders
    • Although the temples have their own internal hierarchy, the three temples are so influential to the Corsian populace that their respective leaders are officially acknowledged as members of the upper nobility tier from the time of their ‘ascension’ to their death.
    • The Gregorian Trinity has three high-priests for each respective deity and an arch-priest for the Grand Union Temple. The arch-priest is slightly higher in social standing and internal hierarchy than the three high-priests but all are essential in the Corsian Empire and are often close with the reigning monarch.
    • These high ranking individuals are referred to by “your excellency” in person
Hereditary Nobility

Hereditary nobility can be inherited upon a person's death and is most often passed on to the patriarch/matriarch’s eldest child. The holder of the title may also state specifically who he/she wishes to inherit the said title, however, this must also be officially approved by the Royal Advisory council since Gregory III.

  • Known Hereditary Nobles
    • Lord Annahive, Earl of Whitecaster.
    • Lord Manly, Earl of Fort Regent.
    • Lord Fenton, Earl of Fenton.
  • Hereditary Titles
Senators
  • As the Imperial Senate consists of both hereditary seats and elected members from the Imperial Lower Council, even commoners, have their own social standing.
  • Imperial Senators are known as “Ministers” and have the title “Minister” when granted managerial roles by high councillors. Senators without a position of importance have the official title of “The Honourable” - Hn.
Officially Recognised Foreign Nobles
  • Notable Individuals
    • When an individual is highly successful and is seen as a key asset to the Empire, that individual is granted an honorary title. With family-run industrial empires, this title sometimes becomes hereditary to maintain favour with these individuals so they continue to provide for the Corsian Empire.
    • These titles are essentially knighthoods yet are called “Honours” granted by the monarch in a biennial ceremony during the celebration of Doram. The titles used for this of Sir and Lady.
Royal Associates
  • The lowest social class in the nobility tier, royal associates are individuals who befriend the monarch or royal family member of the noble social classes. This rank was created for the rare case a commoner fell under this category and could be granted a higher social standing to avoid further commoner-royal relations.
  • These individuals are known as Esquires

Upper Classes

Although upper classes are not considered nobility, a great many of the people in this social standing are of noble birth. As only the eldest child of a noble family are able to pass on the noble title to their next of kin, nobles that are not married to the eldest of other noble families take on the name of their non-noble spouse, or in the case of two non-lineage nobles - create a new family name of their traditional background or modified forms of their original family names (e.g. Maria Aurvellian, originally from the Aurvella family).

The upper-class society also pertains to any peoples who are in a very well off position within Corsian society. This includes wealthy business owners and general occupants of Vaeles. These citizens tend to easily mix with those of nobility due to common ancestry and/or social circles both politically and in business.

Middle Classes

Tradespersons and skilled labourers. Typically members of this class are within guilds respective to their employment or trade.

Lower Classes

Although these individuals are considered in the lowest rung of the societal ladder, lower classes make up the bulk of the industrialised work at this time. It is uncommon for lower classes to hold land as they are often too impoverished to pay significant asset taxes although some farmers in the poorest regions consider themselves to be of lower class.

Slang

Corsia boasts a wide variety of cultures and class levels, as such certain slang words have developed within those tiers of social groups. Here are a few of the wide collection of phrases that a person from some classes might use.

Plods

This is a term that pauper and middle-class use to refer to the guard with disdain as this encompasses only conversational use and the word itself is considered an insult by most members of the guard as it refers to “plodding” which is the term in which a footman will patrol an area for hours on end.

Tod boxes

This term is used once again by the lower and working class to describe the alarm pylons used to call the guard, it is a poke as “Tod” refers to unused or unwanted persons or objects and this especially prevalent in deprived and rundown areas in which the guard pylons are seldom used.

Pale back(s)

A term used by the farming community near the outskirts of Irongate to describe those who have lived in the inner city most of their lived and have never experienced a hard day’s work in their lives. This term has become more popular with the working class as a description of upper and noble class family members that are unlikely to get their hands dirty.

Sand Breakers

This is a term used to describe outer city dock workers that are mostly used by inner-city members as an insult to those who work in unnecessarily hard conditions to uphold their older ways of life.

Lurkers

This term is used by most of the inner city population to describe unsavoury men who hide in back alleys and dark or tight streets waiting to rob the foolish or unaware. A lot of rumour surrounds this term and the people who just “go missing” are usually expected to of been “got by the lurkers” most factory workers fear these almost ethereal men and often find that the underground district of thoroughly avoided by the common man because of this fear.

Stumps

This is a term used to describe the factory workers that have lost limbs in machinery and have been either abandoned by the factory owners and left to fend for themselves or just kept on for the sake of pity. This term is also rarely used as a particularly offensive insult to a lot of mech-men and although not commonly used would likely bring aggression with its use.

Grey Gills

This is a term used by factory workers to describe water-breathing potents that were caused during the original experimentation by Beckerton.

Nallys

This is a phrase used to recognise a devout Nalva worshipper and is used by a lot of the working and middle class to describe military strong-headed imperials.

Grego

A Grego is a loyalist who is openly fond of Gregory the IV’s in conversation or is well known for their loyalty to the old emperor. With the arrival of the new Empress, after the abdication of Nimrod I, the Gregos have since slipped away into history and folklore with their remnants living on in tales told by the bitter elderly.

Cobbler

This is a term that refers to an old district residing member of Irongate, the term arose because of the old made cobble paving on the streets of the old district. This term is not often used and is sometimes replaced with “plank walker” if the term is used in disdain of a person.

Green belts

A term used to describe humanitarian or do-gooder that considers themselves obligated to help the less fortunate through the moral obligation to the needy. The term has been used since around the time that Orville Castro raised enough money to buy the orphanage in Irongate.


Economy

The Corsian economy is the most diversified in the Myerid Region and arguably the most influential among all Marthellian nations. From ancient times the port trading islands of Tatnuea have become the gateway of the continents Marthell and Tymeria. The trade brought together cultures, goods, and tradespersons in a melting pot of economic prosperity. The Rythian occupation created new industries and manufacturing sectors utilising the natural resources of the Corsian Isles. The Age of Discovery brought steam power, unleashing the immense power of mechanisation and paving the way to unfathomable technologies created in the dreams of great inventors. With the discovery of rare earth resources such as Thermium, the industrial revolution of Corsia never slowed. Iron smelters and forges of Fenton burned brighter than ever with the immense heat of rare earth fuels. Airships exported thousands of tons of Corsian metals and domestic technological goods throughout Marthell. Fleets of Tymerian vessels would travel the Delaio trade winds for rare gems and gold excavated from the Restonian and Theisdorne mines. Demand was so high that even during the Gregorian embargoes, guilds would risk treason to smuggle exports to traders docked in the outer isles for astonishingly high prices.

Despite the diversity of commodities there remain goods completely banned for foreign export, these are any weapon technologies, automatons, the rare earth metal of Thermium, and chemical Terma. These goods are so patriotically held by the Corsians that both guilds and the Corsian government have individual licenses to refine, use, and transport goods of these categories.


Military

The Corsian Military is divided into three distinct branches, Armed Forces, Navy, and Aeronautics.

Corsian Armed Forces

Important Positions:

  • Field Marshall/General
  • Primus Pilus

Noted Figures:

  • General Wolkhelm
  • Brigadier General Koldwin

Answers to:

  • The High Council

Ranking System: